AMD’s FSR 2.0 (Super Resolution FidelityFX) is still relatively new to the gaming scene and hardly any games yet – but modders have taken matters into their own hands in some cases when it comes to unofficially pushing support to the frame rate increase technology.

We’ve already seen a mod for Cyberpunk 2077 by the fun-named modder PotatoOfDoom, which essentially leverages DLSS support to bring in FSR 2.0, and this workaround is now also available in mods for Red Dead Redemption 2 and Dying Light 2. The latter were worked on by other modders on Nexus Mods, but still based on the original PotatoOfDoom mod.