How quickly can AMD’s FSR 2.0 (Super Resolution FidelityFX) be screwed into a game? Very quickly, as demonstrated in a revealing livestream session conducted by a Team Red software development engineer.
Panos Karabelas (who was previously a render programmer at Codemasters, of DiRT and F1 fame) has now posted this stream to YouTube (see below), and it showcases the truly impressive feat of embedding FSR 2.0 into his own Spartan Engine.
O entire The process, from downloading the repository on Github, to coding in the game engine, is over in less than an hour. Yes – this is tangible proof that introducing support for the frame rate boost feature can really happen so quickly.
This is certainly the most basic possible implementation of FSR 2.0, as Karabelas explains: “I didn’t do reactive masking, I didn’t do transparency and compositing, I didn’t enable sharpening. This is as basic as possible.”
But even so, the results are impressive – upscaling from 720p to 1440p – and the whole process is so smooth and fast, just hitting a few issues here and there, that it’s exciting to think how easy it could be for game developers out there. make the effort and include support for FSR 2.0.
Review: Super-Fast Adoption for FSR 2.0?
So, can we expect more FSR 2.0 games to appear in a short time? Well, that’s a leap, but this little demonstration of the implementation of the frame rate boosting technology certainly raises serious hopes that adoption can happen much faster than with Nvidia DLSS, once the ball starts rolling.
Karabelas praises AMD’s “unbelievably good documentation” for developers looking to use the seemingly very complete FSR 2.0, but there is one caveat. When it comes to implementing the upscaling technology, the engineer notes, “If you have a modern engine, it should be easy. If your engine is a little older technology, there is more work to do.”
Of course, we already know that games that support DLSS 2.0 should have a very easy path to FSR 2.0 adoption, and in that sense Unreal Engine will offer a fast path via a plugin. And with modders already showing how relatively simple it is to improvise a mod that leverages DLSS support to get a rough solution to bring FSR 2.0, everything is pointing to an accelerated pace of adoption for AMD’s rival to DLSS.
It’s worth noting that Nvidia has just announced a milestone where over 200 games now support DLSS – over four years. While FSR 2.0 is only in a few titles at the moment, the original FSR 1.0 was at around 50 games at the end of last year and just over 70 PC games now (in just over a year since its inception). We’re betting the gap will close quickly here, from what we’re seeing so far about the FSR 2.0 implementation.
Through PC player (opens in new tab)