How quickly can AMD’s FSR 2.0 (Super Resolution FidelityFX) be screwed into a game? Very quickly, as demonstrated in a revealing livestream session conducted by a Team Red software development engineer.

Panos Karabelas (who was previously a render programmer at Codemasters, of DiRT and F1 fame) has now posted this stream to YouTube (see below), and it showcases the truly impressive feat of embedding FSR 2.0 into his own Spartan Engine.